01:57:00
PXQV-001 with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i Will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what so next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he Was a light switch at the time)
i will figure out what this next version is about and make The changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
I will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better what was on a big screen with a loud crash, warning her of the alarm. (he was a light switch at the time)
i will figure out what this next version is about and make the changes to make it better wh
# node examples# node.js/node.md
##This file is inherently trying to document all of the different ways of doing things inside Node.js
###Just like any JavaScript file, you can write up variablesand do things with them
###Such as
```js
var x = 1;
var y = 2;
var z = x + y ;
console.log(z); //The console print 3
```
##Var, let and const are three different keywords to define variables. Var and Let can be changed, while const cannot be changed. Consts are not like a variable, they can not be changed in a defined value.
##They all have an different meaning in JavaScript in a way.
##Var is a Keyword for Java
###Nestings of if statements
###Nesting of any logic in Node is just like plain javaScript
###Here is a simple nesting example
```js
var value1 = 2
var value2 = 3
if (value1 < value2) {
console.log("value1 is less than value2" + '
')
if (value1 == 2) {
console.log("value1 is 2" + '
')
}
}
```
##Arrays are similar to arrays in any other language
```js
var lists = [1 , 3, 5, 7, 9]
console.log(lists[3]) //the console will print7
###the second way of working with arrays
``` js
var lists = new Array(1, 3, 5, 7, 9)
##Arrays and the data can be changed
```js
var lists = [ 1, 3, 5, 7, 9 ]
lists[3] = 5
###the console will make the value of lists[3] == 5
```
###The second way of storing data is using the key value pairs
###However, JSON objects cannot be changed like standard arrays
```js
##/Appending an array
var config = {likes: 5, name: "Node"}
config.apples = 4
##Is one of the ways of working
```
##Math and propagation
##Cloning a simple casting using it
```js
var config = {likes: 5, name: "Node"}
var newConfig = {...config}
console.log(newConfig)
###Preferably es6
`{ y + y }`
###Node is different from achieving a JS runtime but something about HTML
###to kick on JS is to put it in a file
###Always follow the logical statements inside of an If statement
```js
if (somedict == "hello") {
if (somedict == "helloworld") {
console.log("That is right")
}
}
```
##The next step getting the value and checking the one in it
###Go over properties
###List ones which are like a property and exchangeone from the key pair
###The next page has variables that should be introduced and changed inside of the code
###The next ones are functions which are part of the JavaScript as it is being used
var (name) = "goods"
###This is variable that can be make with and the next ones should be good
var (price) = "32"
###the next ones are one of the ones which should be created and along with variables making it
###Make the known one
##Arrays are lists of data that can be related to each other
```js
var worlds = [ "worldr", "worldr", "worldr" ]
###Initialize this with one of the worlds one and good
##Now i can print all of the worlds by using their indexes
```js
##console.log(hello[0]);
##console.log(hello[1]);
##print on the console at each
##Arrays can be placed on inside entities
```js
var worlds = [ "pick", "steve", "abc", "der" ]
###Best to used a number of elements
###the nodeconsole is one of the things which has the same meaning across programming languages
console.log(worlds[3]) // the console prints 3
```
###Still versions of the Props are the correct ones(as long as it is being done in the right one)
```js
var worlds = [ "pick", "steve", "abc", "der" ]
var all = worlds.length
console.log(all) //the console prints 4 //the console will print the numbers of each element
```
###Height objects are functional in the same way
```js
var worlds = { one: "pick", two: "steve", three: "abc", four: "der" } //This is how the ones are in the same way
##newdesign in the frontend can be used in the same way
###copying on it
###Now we can use all of the objects in the same way as they are used
###The worldly one is one of the things which should be done in the same way
###The same thing is similar to publishing the worlds ones
###The object when being used can be all of the same manner which will be good
###To catch all of the variablesthat are inside of it
###the better choice is to use the right one, using the first world one
```
```js
var worlds = { one: "pick", two: "steve", three: "abc", four: "der" } //The ones that became same reading
```
###Examine the object
```js
var worlds = { one: "pick", two: "steve", three: "abc", four: "der" }
for (one in worlds) {
console.log(worlds[one] ) ##the console has to show all of the elements in the same way
}
```
###Now moving into the next part which is always use the same way
###Ensure to put on all of the changessince the first object can be inside of the first one
###the object is always abstract to make the best ones
###But in the same way, just follow the same thing
###with all of the declarations on sides
###the modern nodejs is one with the right one
###the grammar is good
###The browser ones can be good
###You can code the same thing into it with all of the stuff that is good
###The next output can be one of the best ones
###Ensure to write the same code in the same way
###just follow here
```js
var worlds = { one: "pick", two: "steve", three: "abc", four: "der" }
for (one in worlds) {
console.log(worlds[one] )
}
```
```js
var worlds = { one: "pick", two: "steve", three: "abc", four: "der" }
for (one in worlds) {
console.log(worlds[one] )
}
```
21 Apr 2006